Starcraft 2 Science
Recently there have been quite a bit of people blogging about the science that could conceivably go behind the scenes of Starcraft 2, here are some of them:
The above is an article from gamepro that digs into the scientific underpinnings of starcraft 2. It tries to bring some factual science to the world of terrans, zerg and protoss. Some choice extracts from that source:
In 2009, scientists learned that separate ant colonies in Japan, Europe, and South America were actually part of a massive global super-colony. This is theorized to have been accomplished by stowing away on human transport, and overthrowing native colonies. So even with a different type of hivemind, Zerg-like tendencies can still emerge.
Teleportation (of the Protoss)
In other words, teleportation doesn’t actually move anything. A particle is simply recreated in a different location. This allows you to measure a particle in one place, then send that information (by conventional means, telephone, radio waves etc.) to another place where it can be constructed. Ostensibly allowing for near light-speed travel.
Again some choice extracts from the site, the site has many other thought blowing articles too!
Creep: that purple, fibrous, living mat that extends from zerg “buildings”. Its ominous presence always tells you you are entering unsafe territory, unless of course you’re playing as zerg, in which case it says “welcome home”! But what exactly is it?
Obviously the creep is still pretty science fictional. I mean, it can grow in space! There are actually some real-world spores that can survive in space, but I think the whole “zerg don’t need spacesuits” issue needs to be tackled in a future post. But from now on, when you see creep, think “slime mold” and when you’re out in the woods and you see a slime mold, be glad you don’t have to watch out for zerglings!